Location: Conference Room 1, Jingshi Hotel,Beijing Normal University


Time: August 17th – 18th, 2019


Organizer: Department of Digital Media, School of Arts and Communication, Beijing Normal University


Supported by the board of Chinese DiGRA

Welcome Remarks

Espen Aarseth

Member of the Royal Danish Acadamy of Science and Letters, Head of the Center for Computer Games Research at the IT University of Copenhagen, and Distinguished Professor of Beijing Normal University.

Espen Aarseth is professor of game studies and head of the Center for Computer Games Research at the IT University of Copenhagen. He is also the Distinguished Professor of Beijing Normal University. He holds a Dr. Art. from the University of Bergen, where he was trained in literary theory. He is editor-in-Chief of Game Studies, and is currently directing an ERC Advanced Grant project, MSG-Making Sense of Games. He was recently selected to be a foreign member of the Humanities and Social Sciences Class of the Royal Danish Academy of Sciences and Letters.

Keynote Speakers

Adam Chapman

Senior Lecturer, University of Gothenburg

Adam Chapman is a senior lecturer at the University of Gothenburg. His research focuses on historical games, i.e. those games that in some way represent, or relate to discourses about the past. He is the author of Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice (Routledge, 2016), alongside a number of other publications on the topic of historical games. He is also the founder of the Historical Game Studies Network.

T.L. Taylor

Professor of Comparative Media Studies, Massachusetts Institute of Technology

T.L. Taylor is Professor of Comparative Media Studies at MIT and co-founder and Director of Research for AnyKey, an organization dedicated to supporting and developing fair and inclusive esports. She is a qualitative sociologist who has focused on internet and game studies for over two decades. Dr. Taylor’s research explores the interrelations between culture and technology in online leisure environments.

Her book 2018 about game live streaming, Watch Me Play: Twitch and the Rise of Game Live Streaming (Princeton University Press), is the first of its kind to chronicle the emerging media space of online game broadcasting. She is also the author of Raising the Stakes: E-Sports and the Professionalization of Computer Gaming (MIT Press, 2012) which explores the rise of esports and Play Between Worlds: Exploring Online Game Culture (MIT Press, 2006), an ethnography of the massively multiplayer online game EverQuest. In 2012 Princeton University published her co-authored book on conducting ethnographic research in online multi-user worlds, Ethnography and Virtual Worlds: A Handbook of Method.

Dr. Taylor is a highly sought after speaker. Both the White House and the International Olympics Committee have invited her to special summits focused on gaming. And journalists for the The New York Times, PBS, the Los Angeles Times, BBC, CBC, and many others often reach out to Dr. Taylor for her expertise.